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ChvckPrice

22
Posts
3
Following
A member registered Dec 05, 2019

Recent community posts

I just can't get into this one. Unless I'm encountering some sort of bug, it's pretty much uncontrollable for me. I click somewhere, and the ship just moves super fast. I just slam into things left and right.

1920x1080

Yeah, man. The new menus and UI look a lot better. Though, there's one that was a bit glitched out:


The bottom seems to be a bit cut off, and I can't see how much money I have.

The gun icons that drop seem different, unless I didn't notice them before. They look good. Now I just have to remember which is which. =)

You've done good work. It's a definite improvement. 

A couple of questions:

Maybe a dumb question, but what does the "energy" do? I try to focus on picking up the coins, but don't know what the other one does.

Pertaining to progressing difficulty, are there bigger zombies or creatures with higher health? I'm sure I just haven't played enough, but I've mostly just been sticking with the rifle, and I speed up if I lag behind from trying to pick stuff up. Haven't seen a whole lot of need to use others except for the mortar for AoE.

I'm not sure what other feedback to give you at this point, or how far you are willing to go with it as a project. It needs more polishing, particularly with the menus. The actual game is pretty solid, imo. Maybe varying locations/backgrounds? Maybe some models of some sort to represent the upgrades just to flesh it out a bit? Maybe some mines or automated but destroyable defenses that you could lay down? Just spit-balling ideas.

I'll definitely keep it in my library. Good typing games can be hard to find. This one is pretty freaking fun.

No updates in ten months? What's up with that?

Not sure what the point of that was. I was expecting some sort of outcome with results of how discriminatory my algorithm would be or something. Feels like a precursor to some sort of surveillance state simulator.

Nice to see that you're active with your projects. There was one other major complaint I had. Due to the font, I've had a difficult time distinguishing "1", "I" (i), "l" (L), and if it was used, can't remember, "|" (\). I hope that makes sense. Again, not game-breaking or anything, but it's kinda like, oops, wrong one, what is that?, oops, wrong again. Hehe.

Hehe. I was, indeed, playing the easiest difficulty. I didn't stop to read the tabs as they were filling out. I think I just assumed that they were save slots. I tried the hardest difficulty. It definitely made a difference.

It's a lot of fun, though, I have a hard time with telling what items are. The health, money, and guns are obvious enough, I think, but what's the electrical symbol? I'm not sure what else there may be as they're a bit difficult to distinguish, especially in a frantic situation like that. Maybe some kind of key legend or something that tells you what the items are as the level loads? Just an idea.

I don't recall selecting a difficulty. Maybe I overlooked it. As I said, I'm probably somewhere around level 10. I'll hit it up for a few rounds later, and get back to you.

So far, so good. It's quite engaging, fun, and gives me a nice workout and practice session. I play a few rounds then I'm done for a while, but can keep coming back to it. I'm not sure how many nights I've completed. Some where around ten, I suppose.

I can't say it's been very challenging. I think I've only taken damage once. Though, I am a fairly proficient typist. It seems to be gradually scaling up.

My only complaints are that the menus just look rather ugly, honestly. Big, clunky, seeming like they're in a resolution entirely too small for them. Also, the auto-save feature seems like it occurs when a might is completed, but I can't quit the game until I start the next night after I've purchased upgrades. Yet, upon continuing my progress later, I'm forced to repurchase my upgrades again before beginning. Unless I'm mistaken on that.

Neither are big issues. Most of the time I'm just pounding away, and can't even really tell what's going on, what I'm killing, etc., but it is quite satisfying. As far as typing games/tutors I've seen, I'd say you've got one of the best here. I believe the first I ever saw and played was "Type Trek".

Just came across this, as a matter of fact. Softonic has it listed: https://en.softonic.com/top/pc-typing-games. I'll give it a go, and report back sometime soon.

Great to hear. I'll check back from time to time. Focus on your schooling, and good luck to you.

I wanted to try to get into this game, but the fact that there is no way to turn off the looped music is unforgiveable.

"Research Ban" should be corrected. "Enfore" to "Enforce".

(1 edit)

I played through the last version, 0.1.9, without any errors. However, at the end of the "story" the ability to merge with the the two companies available disappears. Doesn't seem like there's much of anything to do at that point. Is this intentional? I keep hoping for a more "open" experience. I keep going through the same story only to be disappointed with an abrupt roadblock.

Immediately after showing me my "values" at the end of the story:

[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/story/weeks/0 Prologue/7_gesicht_demo_finished.rpy", line 156, in <module>
  File "game/scripts/gesicht/gesicht base/gesicht.rpy", line 34, in execute
  File "game/scripts/gesicht/gesicht base/gesicht.rpy", line 34, in execute
  File "game/scripts/gesicht/gesicht base/gesicht.rpy", line 39, in execute
  File "game/scripts/gesicht/gesicht base/gesicht_background.rpy", line 29, in execute
  File "game/scripts/gesicht/gesicht base/gesicht_background.rpy", line 29, in execute
  File "game/scripts/gesicht/gesicht base/gesicht_background.rpy", line 38, in execute
  File "game/scripts/gesicht/gesicht base/gesicht_background.rpy", line 77, in execute
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 23, in execute
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 23, in execute
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 26, in execute
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 30, in <module>
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 11, in Return_Fip
AttributeError: 'unicode' object has no attribute 'flip'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/story/weeks/0 Prologue/7_gesicht_demo_finished.rpyc", line 156, in script
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\ast.py", line 896, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\python.py", line 1929, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/scripts/story/weeks/0 Prologue/7_gesicht_demo_finished.rpy", line 156, in <module>
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\exports.py", line 1451, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\core.py", line 2687, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\core.py", line 3071, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\screen.py", line 424, in visit_all
    callback(self)
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\core.py", line 3071, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\screen.py", line 434, in per_interact
    self.update()
  File "D:\Games\Active\holonoptic-0.1.6-pc\renpy\display\screen.py", line 619, in update
    self.screen.function(**self.scope)
  File "game/scripts/gesicht/gesicht base/gesicht.rpy", line 34, in execute
  File "game/scripts/gesicht/gesicht base/gesicht.rpy", line 34, in execute
  File "game/scripts/gesicht/gesicht base/gesicht.rpy", line 39, in execute
  File "game/scripts/gesicht/gesicht base/gesicht_background.rpy", line 29, in execute
  File "game/scripts/gesicht/gesicht base/gesicht_background.rpy", line 29, in execute
  File "game/scripts/gesicht/gesicht base/gesicht_background.rpy", line 38, in execute
  File "game/scripts/gesicht/gesicht base/gesicht_background.rpy", line 77, in execute
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 23, in execute
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 23, in execute
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 26, in execute
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 30, in <module>
  File "game/scripts/gesicht/company/construction/floor/floor_background.rpy", line 11, in Return_Fip
AttributeError: 'unicode' object has no attribute 'flip'

Windows-8-6.2.9200
Ren'Py 7.2.0.424
holonoptic open alpha 0.1.6
Thu Dec 26 15:48:58 2019
[/code]

And just saw 0.1.6. Will check it out now.

(2 edits)

Upon first logout at map screen in v 0.1.5:

[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/time/fast/TIMETICKING FAST.rpy", line 96, in <module>
  File "game/scripts/gesicht/company/map/mapfast.rpy", line 3, in execute
  File "game/scripts/gesicht/company/map/mapfast.rpy", line 3, in execute
  File "game/scripts/gesicht/company/map/mapfast.rpy", line 107, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 9, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 9, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 18, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 22, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 40, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 44, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 46, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 55, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 57, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 59, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 69, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 92, in execute
NameError: name 'e_icon_colored' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/time/fast/TIMETICKING FAST.rpyc", line 60, in script
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\ast.py", line 896, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\python.py", line 1929, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/scripts/time/fast/TIMETICKING FAST.rpy", line 96, in <module>
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\exports.py", line 1451, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\core.py", line 2687, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\core.py", line 3071, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\screen.py", line 424, in visit_all
    callback(self)
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\core.py", line 3071, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\screen.py", line 434, in per_interact
    self.update()
  File "D:\Games\Active\holonoptic-0.1.5-pc\renpy\display\screen.py", line 619, in update
    self.screen.function(**self.scope)
  File "game/scripts/gesicht/company/map/mapfast.rpy", line 3, in execute
  File "game/scripts/gesicht/company/map/mapfast.rpy", line 3, in execute
  File "game/scripts/gesicht/company/map/mapfast.rpy", line 107, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 9, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 9, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 18, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 22, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 40, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 44, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 46, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 55, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 57, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 59, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 69, in execute
  File "game/scripts/gesicht/gesicht base/deadlines/events.rpy", line 92, in execute
  File "<screen language>", line 92, in <module>
NameError: name 'e_icon_colored' is not defined

Windows-8-6.2.9200
Ren'Py 7.2.0.424
holonoptic open alpha 0.1.5
Thu Dec 26 14:41:57 2019
[/code]

I was able to finish the story line. The ability to acquire new companies disappeared. Got to the board meeting at the end of March, I believe. Then error shortly after. 

Great stuff so far. I'm digging it. Any kind of "roadmap" on your development that I've overlooked?

Also, I took a look at Renpy, or whatever it's called, once. Didn't know what I was doing. I didn't realize it had the potential to do something like this. I'm very impressed overall.

I could try to do an honest review on the game for you. Typed or video. Though, it may be a bit early for that, but I believe you could have a good potential market out there for people looking for more in-depth games such as this. Heck, it might even make a nice mobile game from what I've seen, but you'd know the developmental abilities more than I would. I'm no programmer.

More content and options are needed, but you've got a solid foundation, for sure.


[code]
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'gesicht/construction/Brussels/cloudbg.jpg'>:
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 82, in <module>
IOError: Couldn't find file 'gesicht/construction/Brussels/cloudbg.jpg'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/time/slow/timeticking SLOW.rpyc", line 82, in script
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 82, in <module>
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\exports.py", line 1480, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\core.py", line 3194, in interact_core
    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\core.py", line 2094, in draw_screen
    renpy.config.screen_height,
  File "renpy/display/render.pyx", line 490, in renpy.display.render.render_screen (gen\renpy.display.render.c:6805)
    rv = render(root, width, height, st, st)
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\screen.py", line 675, in render
    child = renpy.display.render.render(self.child, w, h, st, at)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\layout.py", line 722, in render
    surf = render(child, width, height, cst, cat)
  File "renpy/display/render.pyx", line 166, in renpy.display.render.render (gen\renpy.display.render.c:4075)
    cpdef render(d, object widtho, object heighto, double st, double at):
  File "renpy/display/render.pyx", line 259, in renpy.display.render.render (gen\renpy.display.render.c:3520)
    rv = d.render(widtho, heighto, st, at)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\im.py", line 583, in render
    return cache.get(self, render=True)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\im.py", line 266, in get
    surf = image.load()
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\display\im.py", line 628, in load
    surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
  File "D:\Games\Active\holonoptic-0.1.3-pc\renpy\loader.py", line 576, in load
    raise IOError("Couldn't find file '%s'." % name)
IOError: Couldn't find file 'gesicht/construction/Brussels/cloudbg.jpg'.

Windows-8-6.2.9200
Ren'Py 7.3.5.606
holonoptic open alpha 0.1.3
Sun Dec 15 23:11:24 2019
[/code]

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 82, in <module>
  File "game/scripts/time/fast/executives/executives training fast.rpy", line 77, in execute
  File "game/scripts/time/fast/executives/executives training fast.rpy", line 77, in execute
  File "game/scripts/time/fast/executives/executives training fast.rpy", line 84, in execute
  File "game/scripts/time/fast/executives/executives training fast.rpy", line 85, in execute
SyntaxError: unexpected EOF while parsing (game/scripts/time/fast/executives/executives training fast.rpy, line 84)

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/time/slow/timeticking SLOW.rpyc", line 82, in script
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\ast.py", line 914, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\python.py", line 2028, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 82, in <module>
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\exports.py", line 1480, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\ui.py", line 297, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\core.py", line 2702, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\core.py", line 3094, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\core.py", line 541, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\screen.py", line 430, in visit_all
    callback(self)
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\core.py", line 3094, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\screen.py", line 440, in per_interact
    self.update()
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\display\screen.py", line 625, in update
    self.screen.function(**self.scope)
  File "game/scripts/time/fast/executives/executives training fast.rpy", line 77, in execute
  File "game/scripts/time/fast/executives/executives training fast.rpy", line 77, in execute
  File "game/scripts/time/fast/executives/executives training fast.rpy", line 84, in execute
  File "game/scripts/time/fast/executives/executives training fast.rpy", line 85, in execute
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\ast.py", line 190, in evaluate
    args.append(renpy.python.py_eval(v, locals=scope))
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\python.py", line 2057, in py_eval
    code = py_compile(code, 'eval')
  File "D:\Games\Active\holonoptic-0.1.2-pc\renpy\python.py", line 692, in py_compile
    raise e
SyntaxError: unexpected EOF while parsing (game/scripts/time/fast/executives/executives training fast.rpy, line 84)

Windows-8-6.2.9200
Ren'Py 7.3.5.606
holonoptic open alpha 0.1.2
Tue Dec 10 10:28:08 2019
[/code]

Eagerly waiting for an update. Any ETA?

I'm sorry, but I wasn't sure where else to post this. I'm afraid I broke it:

[code]
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/time/fast/TIMETICKING FAST.rpy", line 96, in <module>
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 24, in execute
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 24, in execute
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 30, in execute
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 34, in <module>
  File "game/scripts/time/slow/sub/story time.rpy", line 102, in Time_Tutorials
  File "game/scripts/find_functions.rpy", line 158, in Find_Meeting_Room
AttributeError: 'Location' object has no attribute 'floor_list'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "scripts/time/fast/TIMETICKING FAST.rpyc", line 60, in script
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\ast.py", line 896, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\python.py", line 1929, in py_exec_bytecode
    exec bytecode in globals, locals
  File "game/scripts/time/fast/TIMETICKING FAST.rpy", line 96, in <module>
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\exports.py", line 1451, in pause
    rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward)
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\ui.py", line 289, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\core.py", line 2687, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\core.py", line 3071, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\core.py", line 531, in visit_all
    d.visit_all(callback, seen)
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\screen.py", line 424, in visit_all
    callback(self)
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\core.py", line 3071, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\screen.py", line 434, in per_interact
    self.update()
  File "D:\Games\Active\holonoptic-0.1.1-pc\renpy\display\screen.py", line 619, in update
    self.screen.function(**self.scope)
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 24, in execute
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 24, in execute
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 30, in execute
  File "game/scripts/time/slow/timeticking SLOW.rpy", line 34, in <module>
  File "game/scripts/time/slow/sub/story time.rpy", line 102, in Time_Tutorials
  File "game/scripts/find_functions.rpy", line 158, in Find_Meeting_Room
AttributeError: 'Location' object has no attribute 'floor_list'

Windows-8-6.2.9200
Ren'Py 7.2.0.424
holonoptic open alpha 0.1.1
Thu Dec 05 11:49:47 2019
[/code]